
Following your scientist companion through the laboratories of Sarif Industries, you as Adam Jensen (with the face you’re given) begin on rails. I’m aiming to be extremely careful.Ī gentle opening sets some agendas. At the same time, it is necessary to critique some aspects of the game that will by necessity count as such mechanical spoilers. Saying, “It’s so great that feature X eventually lets you…” or “It’s crap that X never really gets powerful enough” could define how you’ll play, which would be robbing you of what I had when I started.

Much is about free exploration of ideas, and making decisions based on the limited information available and your own personal agendas. It’s worth noting at this point that I have no intentions of going into the intricacies of the game’s plot, any of the surprises in place, and I’m even going to avoid getting into too many of the mechanics of how it works. Remember when first-person games were complex, multifarious, and had a quicksave? Remember Thief, Deus Ex, Bloodlines? It’s that place, that brain-massaging, hair-stroking safe place of excellence that it was getting hard to remember ever really happened. Like that moment when your shoulders finally slide down into the hot bathwater, you physically and mentally relax in the knowledge that you’re back to that place. Are our anticipations met? I've finished the game and will do my best to tell you Wot I Think. Copies should unlock in the US at midnight tonight, while other parts of the world (needlessly) have to wait another four days.

There are very few games that all of us at RPS find ourselves all anticipating so hotly, and this week Deus Ex: Human Revolution is finally with us.
